Stationeers

Mods that I made for the game Stationeers.
TOC
Beef's Recipes
GitHub Link
Steam Workshop Link
Note-taking panel for keeping track of recipes, tasks, and reminders in-game. Notes are saved per-save-file with support for markdown formatting, interactive checkboxes, and colors. Hover over the right edge of the screen to peek, click it to pin it open, and it has quite a lot of other customization options and features (shown in the view below).
Beef's Shader Changes

GitHub Link
Steam Workshop Link
Post-processing and visual effects mod adding adjustments for in-game SSAO and Bloom and adding new effects.
Features:
SSAO (Ambient Occlusion)
Enables SSAO that's currently disabled in Stationeers
3 quality presets (Low/Medium/High) plus fully customizable settings
Custom noise pattern
Bloom
Adjustable intensity and threshold controls
Helmet Visor Reflections
When enabled, automatically activates when wearing closed helmets and deactivates when open or removing helmet
Adjustable reflection quality and intensity
Depth of Field
Not really great for gameplay for most, but great for screenshots
Adjustable focal distance, focal size, and aperture
Beef's SEGI Plus

GitHub Link
Steam Workshop Link
A modified version of SEGI (Sonic Ether Global Illumination) for Stationeers with shader fixes and performance options.
- 4 quality presets (Low/Medium/High/Extreme)
- Lightweight Mode that voxelizes only emissive objects for maximum performance at the cost of more light leakage. This lightweight mode is independent from the quality preset, so can be enabled/disabled to find the best balance
- Automatic day/night ambient lighting that adjusts based on sun position
- Modified SEGI shaders to work properly with Stationeers rendering
Beef's Room Defogger

GitHub Link
Steam Workshop Link
Removes fog and atmospheric scattering in sealed, pressurized rooms while maintaining normal fog effects outdoors.
- Fog outside but not inside
- Fog transitions based on room sealing and atmospheric composition
- Distinguishes between sealed rooms, venting rooms, and outdoor areas
- Configurable fog buffer distances and adjustment speeds
Beef's Rover Fixes

GitHub Link
Steam Workshop Link
- Changes to Rover max speed and torque values. Felt like the rover was useless once you had Hardsuit jetpack because it was so slow? Frustrated because a single 22.5 degree slope could stall out your sophisticicated space-exploring rover? Now you can explore much better. You don't even have to worry about falling off the edge of the map anymore like the old version...probably
- Default Settings are now 40m/s maximum speed and 2x torque of vanilla. Adjustable under BepInEx/configs once you run the game once.
Beef's Longer Orbital Period

GitHub Link
Steam Workshop Link
This plugin gives you control over the length of the day/night cycle in Stationeers. You can set it really fast, really slow, however you want.
It works as a server-side only mod, not requiring clients to have it installed. The mod automatically disables its patch if it detects you're connecting to someone else's world.
You can configure the multiplier in the StationeersLaunchPad config, or you can set it in-game using the console. Changes made via the console are automatically saved to the config file and will persist between game sessions.
Press F3 to open the console and use the time command.
Example Settings:
- time 0.5 (A 10-minute day)
- time 1.0 (Default 20-minute day)
- time 3.0 (A 1-hour day - mod default)
- time 6.0 (A 2-hour day)
Stationeers ModProfile Library
Not a mod persay, but instead a library to make it easier to make mods.
A simple library to allow simple profiling of methods within your Stationeers BepInEx mod
After creating such a library for Satisfactory modding, I wanted a similar tool for Stationeers modding.
This library simply outputs the method name and the execution time into your BepInEx log file.
It includes threshold filtering so can focus on the slow executions while tracking how many were skipped that were faster.
Beef's Stationeers Shader Fixes (Depreciated)
- Dynamically creates interleaved gradient noise texture on start (~1 second) to replace vanilla noise texture.
- Optimizes existing SSAO effect to increase both visual fidelity and performance (have your cake and eat it too).
- Optimize Volumetric Lighting - now much faster and can be run at medium or low quality with only a small loss in quality (vs big loss in vanilla) and huge increase in performance
- Expose some options for bloom
Beef's Stationeers Gameplay Fixes (Depreciated)
- Changes to Rover max speed and torque values. Felt like the rover was useless once you had Hardsuit jetpack because it was so slow? Frustrated because a single 22.5 degree slope could stall out your sophisticicated space-exploring rover? Now you can explore much better. Just be careful not to fall off the edge of the map... (if you do, just wait inside the rover and once the terrain generates you'll be teleported back up to safety and can continue your mission)
- Default Settings are now 24m/s maximum speed and 2x torque of vanilla. Adjustable under BepInEx/configs once you run the game once.
- Changes to hydration / hunger. Your character can now fit a bunch of water bottles and several soup cans into his stomach at once so that you put more of a strain on your food/water supply. When you hear the rumble in your belly, you can bet you'll want to eat everything in sight....
- Default Settings are now 8x the storage of food nutrition in your body, and 6x the hydration storage. Adjustable under BepInEx/configs once you run the game once.
Stationeers-Creative-Freedom-Survival-Edit (Depreciated)
Takes a few of the features of placement and enables them in Survival mode, to allow you a bit more flexibility when designing your base. Basically removes checks for things like wires/pipes, now you can stack printers along the wall or put your lockers on the ceiling for your smaller bases. Doesn't add the things I consider "true creative" features, like changing build state and color when constructing, as that doesn't fit the survival aspect. It's quite literally just changing some of the lines from checking for "Creative" to checking for "Survival".
All the rest of the mod is Kastuk's original work.
