Stationeers

Mods that I made for the game Stationeers.

TOC

Beef's Stationeers Shader Fixes

GitHub Link

  • Dynamically creates interleaved gradient noise texture on start (~1 second) to replace vanilla noise texture.
  • Optimizes existing SSAO effect to increase both visual fidelity and performance (have your cake and eat it too).
  • Optimize Volumetric Lighting - now much faster and can be run at medium or low quality with only a small loss in quality (vs big loss in vanilla) and huge increase in performance
  • Expose some options for bloom

Beef's Stationeers Gameplay Fixes

GitHub Link

  • Changes to Rover max speed and torque values. Felt like the rover was useless once you had Hardsuit jetpack because it was so slow? Frustrated because a single 22.5 degree slope could stall out your sophisticicated space-exploring rover? Now you can explore much better. Just be careful not to fall off the edge of the map... (if you do, just wait inside the rover and once the terrain generates you'll be teleported back up to safety and can continue your mission)
  • Default Settings are now 24m/s maximum speed and 2x torque of vanilla. Adjustable under BepInEx/configs once you run the game once.
  • Changes to hydration / hunger. Your character can now fit a bunch of water bottles and several soup cans into his stomach at once so that you put more of a strain on your food/water supply. When you hear the rumble in your belly, you can bet you'll want to eat everything in sight....
  • Default Settings are now 8x the storage of food nutrition in your body, and 6x the hydration storage. Adjustable under BepInEx/configs once you run the game once.

Stationeers-Creative-Freedom-Survival-Edit

GitHub Link

Takes a few of the features of placement and enables them in Survival mode, to allow you a bit more flexibility when designing your base. Basically removes checks for things like wires/pipes, now you can stack printers along the wall or put your lockers on the ceiling for your smaller bases. Doesn't add the things I consider "true creative" features, like changing build state and color when constructing, as that doesn't fit the survival aspect. It's quite literally just changing some of the lines from checking for "Creative" to checking for "Survival".

All the rest of the mod is Kastuk's original work.

Beef's Longer Orbital Period

GitHub Link

Increases the (real world) orbital period per slider setting:

  • Orbital Period of 0.1 will be 40 minutes - Original was 2 minutes
  • Orbital period of 1.0 will be 6 hours 40 minutes - Original was 20 minutes
  • Orbital Period of 2.0 will be 13 hours 20 minutes - Original was 40 minutes