Space Engineers

Mods for the game Space Engineers

TOC

Beef's Small Shader Changes

Steam Workshop Link

A collection of various shader tweaks to improve Space Engineers visual fidelity

  • Alterations to reduce ambient lighting - you will need to use lights with large radius to light up your ship/station
  • Lighting rebalance - those lights can get by with less brightness if you have a dark room, but if the sun is coming through the windows, you will need to up the intensity on those lights!
  • Reduction of the "fake GI" effect - less weird screen effects
  • Removed Chromatic Abberation - because I dislike it
  • Removed Vignette - same as above
  • Changes bloom from "High Quality" to "Low quality" - increase frame rate slightly at no discernible visual loss
  • Replaced dirt texture to be transparent so that bloom has no weird artifacts
  • Renormalized the Autoexposure (Eye Adaptation) settings. Ruins making some overexposed sunset screenshots, but makes 99.9% of everything else look great
  • Adjusted white point
  • Reduced bloom in bright areas. You won't see bloom on control panels and LCD screens if they're in daylight.
  • Decreased vibrance to compensate for better lighting
  • Removed possibility for sepia filter (the famous Keen "pee shine") to function
  • Reworked HBAO settings
  • Also reworked SSAO, will offer a second SSAO version of this mod once v2 is out
  • Gave the object highlighter a neutral gray color and make it not blink so much

Weather Alert

GitHub Link

Adds Weather Alert functionality to sensor block in Space Engineers