Space Engineers

Mods for the game Space Engineers
Beef's Small Shader Changes
A collection of various shader tweaks to improve Space Engineers visual fidelity
- Alterations to reduce ambient lighting - you will need to use lights with large radius to light up your ship/station
- Lighting rebalance - those lights can get by with less brightness if you have a dark room, but if the sun is coming through the windows, you will need to up the intensity on those lights!
- Reduction of the "fake GI" effect - less weird screen effects
- Removed Chromatic Abberation - because I dislike it
- Removed Vignette - same as above
- Changes bloom from "High Quality" to "Low quality" - increase frame rate slightly at no discernible visual loss
- Replaced dirt texture to be transparent so that bloom has no weird artifacts
- Renormalized the Autoexposure (Eye Adaptation) settings. Ruins making some overexposed sunset screenshots, but makes 99.9% of everything else look great
- Adjusted white point
- Reduced bloom in bright areas. You won't see bloom on control panels and LCD screens if they're in daylight.
- Decreased vibrance to compensate for better lighting
- Removed possibility for sepia filter (the famous Keen "pee shine") to function
- Reworked HBAO settings
- Also reworked SSAO, will offer a second SSAO version of this mod once v2 is out
- Gave the object highlighter a neutral gray color and make it not blink so much
Weather Alert
Adds Weather Alert functionality to sensor block in Space Engineers